I will typically carry small to medium projects from conception to completion. As part of a larger team, I’m comfortable within a narrower UX, Design or Development role, and having practical knowledge of the entire process allows me to design experiences that can actually be built. I’m able to lead others, work without an ego, and generate my own ideas. Humble when asked to flesh out someone else’s.
The Great Fran Tarkenton goes rogue and says a few outlandish things about me in late 2005.
I believe in sharing work early in the design process. I endorse the Lean UX methodology. I'm a perfectionist, but maintain a mindful awareness that "Done is better than perfect." Central to working iteratively is knowing when to sacrifice quality for speed, but also how to be resourceful at balancing the two.
Having spent a substantial amount of time working independently, I've gained valuable experience directly managing client expectations. I've learned how to tell the client things that they might need to know but are afraid to hear. I consider myself to be a self-starter, a necessity when contributing remotely.
In addition to photography, I have a weakness for mobile gaming, so I created an outlet for my observations about UX & game design, and called it Game of Thumbs.
Please leave this field empty.
Ask a question, or say hello.
What's your email?