The Work
757-342-5654
The Design Portfolio of  JJ Verhine



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UX & UI Design for a Visual Marketing Calendar

2017
Atomized
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Design & Development for a Video Game Review Site

2016
Game of Thumbs
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UX, Design & Development for a National Youth Leadership Organization

2016
Boys & Girls Clubs of America
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Art Direction & Design for an American Car Maker

2015
Ford Motor Co.
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Analytics UI for a Multinational Consumer Goods Company

2015
Procter & Gamble
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Responsive Design for a Drive-thru Quick-lube Chain

2015
Valvoline Instant Oil Change
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Responsive Designs for a Solar Company

2015
Sunrun
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Editorial Photography for Gap's Fall 2014 Campaign

2014
The "Dress Normal" Project
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UX/UI Design for a Basketball App designed for iOS

2014
NBA Game Time
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UX/UI Design for a Class II/III Gaming Company

2013
Cadillac Jack
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JJ Verhine
Art Director in Atlanta
Art Director in Charleston
(757) 342-5654

I am a UX/UI Designer and Front-end Developer. I’ve built many different kinds of websites, including this one, on the WordPress platform. I’m able to code HTML, PHP, CSS and Javascript by hand. I was previously a Flash animator, so I’m also comfortable prototyping in After Effects, as well as other tools like Invision. Friend of Sketch.

I will typically carry small to medium projects from conception to completion. As part of a larger team, I’m comfortable within a narrower UX, Design or Development role, and having practical knowledge of the entire process allows me to design experiences that can actually be built. I’m able to lead others, work without an ego, and generate my own ideas. Humble when asked to flesh out someone else’s.

The Great Fran Tarkenton goes rogue and says a few outlandish things about me in late 2005.

I believe in sharing work early in the design process. I endorse the Lean UX methodology. I'm a perfectionist, but maintain a mindful awareness that "Done is better than perfect." Central to working iteratively is knowing when to sacrifice quality for speed, but also how to be resourceful at balancing the two.

Having spent a substantial amount of time working independently, I've gained valuable experience directly managing client expectations. I've learned how to tell the client things that they might need to know but are afraid to hear. I consider myself to be a self-starter, a necessity when contributing remotely.

In addition to photography, I have a weakness for mobile gaming, so I created an outlet for my observations about UX & game design, and called it Game of Thumbs.

Résumé
Last updated: March 2017

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