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The Portfolio ---------------
---------------  of J.J.Verhine
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Reynolds Plantation
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Gap, Inc.
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Work
2019
AtEdge
UX, Code & Visual Design for an Assignment Photography Resource
2018
North American Properties
UX, Code & Art Direction for a Multi-Regional Real Estate Firm
2016
Boys & Girls Clubs of America
UX, Visual Design & Code for a National Youth Leadership Org.
2016
Ford Motor Company
Art Direction & Visual Design for an American Car Maker
2015
Valvoline Instant Oil Change
UX & Visual Design for a Drive-thru QuickLube Chain
2015
Sunrun
UX & Visual Design for a Direct-to-Consumer Solar Brand
2014
NBA Game Time
UX & Visual Design for a Basketball Statistics App

My last name is Verhine, pronounced like wolverine.

Hi, I'm  J. J. —

I'm a UX Designer/Developer Hybrid currently living on the west side of LA. Feel free to call or text me directly at (757) 342-5654.

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    Cadillac Jack

    Another developer and I created an iPad app that would allow Casinos to manage their slot machine tournaments from the floor. Special attention was given to the operator responsible for signing up and managing large pools of players.

    The color blue was given to everything player-related, the color red was given to everything machine-related. And since both players & machines would combine to form tournaments, the color purple is used to indicate everything tournament-related.

    Hybrid UX/UI
    Design & Code
    Santa Monica,
    California
    Newer
    Gap, Inc.
    Older
    Reynolds Plantation
    Slot Machine Tournament Director
    2013
    Another developer and I created an iPad app that would allow Casinos to manage their slot machine tournaments from the floor. Special attention was given to the operator responsible for signing up and managing large pools of players.

    The color blue was given to everything player-related, the color red was given to everything machine-related. And since both players & machines would combine to form tournaments, the color purple is used to indicate everything tournament-related.

    Product Design for a Class II/III Gaming Company

    early wireframes

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    The navigation was reevaluated after testing with an initial pool of operators. The navigation around the edges felt to us like "easy access" in a loud, fast-paced environment, but instead was interpreted, not as links, but as descriptive labels for the content. The hierarchy was ambiguous.

    Naturally, I felt that a better solution was out there and further exploration led to the changes seen below.

    responsive tablet views

    Overall, the interface would begin mimicking the subtle texture of felt, the kind found on tables in casinos.

    Newer
    Gap, Inc.
    Older
    Reynolds Plantation
    My role on this project:
    UI Design, Concepting, UX
    5,252 views since 2013
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