2016
The Design Portfolio of J.J.Verhine
2015
 
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2016
 
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Projects listed in
chronological order.
1
#
Currently
viewing
Code & Art Direction for a Multi-Regional Real Estate Firm

2018
North American Properties
2
#
Currently
viewing
Product Design for a Visual Marketing Calendar

2017
Atomized
3
#
Currently
viewing
UX + UI Design and Code for a National Youth Leadership Organization

2016
Boys & Girls Clubs of America
4
#
Currently
viewing
Art Direction, Product Design for an American Car Maker

2016
Ford Motor Co.
5
#
Currently
viewing
Product Design for a Multinational Consumer Goods Company

2015
Procter & Gamble
6
#
Currently
viewing
Responsive Design for a Drive-thru Quick-lube Chain

2015
Valvoline Instant Oil Change
7
#
Currently
viewing
Responsive Design for a Solar Company

2015
Sunrun
8
#
Currently
viewing
UX + UI Design for a Basketball Stats App designed for iOS

2014
NBA Game Time
9
#
Currently
viewing
Editorial Photography for Gap's Fall 2014 Campaign

2014
The "Dress Normal" Project
10
#
Currently
viewing
Product Design for a Class II/III Gaming Company

2013
Cadillac Jack
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JJ Verhine
Senior Designer and Art Director in LA
Hybrid Designer in Santa Monica, Ca.
Art Director in LA
(757) 342-5654

Hi, I'm J.J.

It stands for John Jr. My last name is Verhine, pronounced like wolverine.

Résumé
Last updated: Jan 2019

Skill Set
I'm a Digital Art Director positioned at the intersection of UX Design, UI Design, and Front-end Development.

I've built many different kinds of websites from scratch. Most are built on the WordPress platform. I'm able to code HTML, PHP, CSS and Javascript by hand for a polished experience that looks right and feels right. I'm comfortable prototyping in After Effects and a few other tools. I've been using Sketch as my primary design tool since 2014, and most recently, Figma. Tools change all the time and I'm unafraid to change with them. I began my career working primarily with Flash, after all.

I've gained experience directly managing client expectations through the years. I've learned how to tell the client things that they might need to know, but are afraid to hear. I will generally carry small to medium projects all the way from conception to completion. I have experience working independently and consider myself to be a self-starter. I'm comfortable within a narrower UX, Design or Development role as part of a larger team, as well. I consider myself a Designer above all, so if I'm in a situation where all I'm doing is programming, I value having a voice with regard to interaction, implementation, style, taste.

Design Process
I always get my ideas on paper during a short sketch process with the intention of building any digital proof-of-concepts as soon as possible. I use internal or team feedback to validate my initial assumptions about possible solutions, then branch off into new directions. A generous amount of hours in discovery almost always results in a more fruitful, considered end-product.

I believe in sharing work early in the design process. I value precision while also maintaining a mindful awareness that "Done is better than perfect." Central to a productive, iterative design process is knowing when to sacrifice quality for speed, but also how to be resourceful at balancing the two.

The Great Fran Tarkenton goes rogue and says a few outlandish things about me in 2006.

Having practical knowledge of the entire process allows me to design experiences that feel natural and can actually be built. I'm able to lead others, work without an ego, and generate my own ideas. Humble when asked to flesh out someone else's.

Previously
I've done work for Ford, Atomized, P&G, Gap, Boys & Girls Clubs of America, MetroPCS, Valvoline, North American Properties, Coca-Cola, Wrigley, Sunrun, Walmart, Publix, Cadillac Jack, Equifax, IHG.


Archived: MetLife and Reynolds Plantation, ForeverHome, Turner Sports, Ogilvy & Mather, Artistry, Windmark Recording, GoSmallBiz, Tarkenton Financial, Finestone & Morris, Who's Next, All Out Custom Cycles.

ET Cetera

  • Hiring programmers to build Local Menus is the catalyst that originally encouraged me to learn how to code.
  • I was on a segment of reality tv a long time ago. It's silly, don't watch it.
  • Began publishing observations about UX & game design at Game of Thumbs. It's always fun to stretch the boundaries of a WordPress-driven UI.